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The GeoSafari Jr. was a cleverly flexible kid's game technology connections



It’s yellow!

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The GeoSafari Jr. was a cleverly flexible kid's game

The GeoSafari Jr. was a cleverly flexible kid's game

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The GeoSafari Jr. was a cleverly flexible kid's game
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32 thoughts on “The GeoSafari Jr. was a cleverly flexible kid's game technology connections”

  1. Some extra info! (and I'll edit this as we get more):
    As predicted, we found the codes! And they're not exactly encoding the parameters, but seem to call up an assortment of pre-set games. The manual helps you figure out what code you'll need based on how many questions you want and the type of game, and then it tells you which spots to use on the card. It's both simpler and more complex than it seems!
    On that note, I didn't call out that on the box it says "Compatible with all GeoSafari game packs" which suggests this literally is the same thing as the original geography game, but yellow. And honestly that's a nice selling point, as when your kids are older now they've got a geography game!
    As you can tell, I like this thing. It's neat.

  2. TOTALLY played both the full size and the JR in elementary school!! I remember soooo many map based ones and dude, those sound effects literally trigger soooo many memories!!! I craaaaaaved winning and getting those reward LEDs n extra music Sooo crazy! I really did these so much, I loved them! Like once a month at least I remember a WW Carmen SanDiego one too!

  3. Eee I remember when Green LEDs becoming affordable on pocket money was a thing – and I always wanted a blue one!

    I never did get a blue LED with a blue case which makes me sad.

    But oh for the good old days of ingenuity!

  4. When I was a kid, we had something very similar, but it was gray and also had two large buttons on each side for Jeopardy-style two player "slap the button first to answer" games. The thing I remember most about it, though, was that you did not have to enter the code for the card you used. Instead, at the base of the card, which slid into the device, were a series of holes which the device somehow read.

  5. I love it!

    There was a similar game in my country in the late 80s, early 90s, the design and the games were little bit more modern (the game itself had the shape of a small computer or calculator, and the games came in books you could buy separately. There were even some Disney themed ones.) It also had some other types of games inside like a memory game for musical notes, but I guess the general mechanism was probably the same.

    I never had one thou, it was kinda of expensive.

  6. Several months tardy to the party but been binge watching this channel and was like “we had one of those in our classroom” accept ours only had maps with it, tbh idk it could have been maps they made and had laminated custom I really don’t know if tit came with those maps if they ordered those maps or what

  7. Wow, I remember mine. It was the white one with the maps cards. I remember loosing them about age 6/7. Age 8/9 I ripped mine apart for the LEDs (goldmine!) and speaker. Goal was IIRC for VU meters lol

  8. Im glad the future you figured that out because the present me was talking to the screen to past you letting know when the pasr me lernt it wont on no JR it was on the OG and it was all about places you could go!!!!

  9. One little spark, of inspiration
    Is at the heart, of all creation.

    Right at the start, of everything that's new.

    One little spark, lights up for you.

    Imagination, imagination.

    A dream, can be, a dream come true.

    With just that spark, from me and you.

  10. Hearing about the codes, my initial assumption was that it was a seed value for some very basic RNG function. Just like how in modern procedurally generated games, you can input a given seed to get a given result (Minecraft being the highly popular example where this is done), you could have a much simpler function that has a few hundred or thousand options for the seed and just know that it will "randomly" generate the correct list of questions (lights lighting, answers required (your input) and how many times this cycles before the game is concluded.

    The way to test this would be simple: check if the same code always asks the questions in the same order. If it's using known RNG output to run it, it will be the exact same every time.

    Of course, it could be using that to populate the array of questions and answers and then randomizing the order using a seed based on how many milliseconds it's been since the device was turned on or how many times it's been used or any of a hundred other ways computers can pick an effectively unpredictable number. This would shuffle the order of the questions about as randomly as shuffling a deck of cards does – nobody knows the order the deck was in, exactly, and it's scrambled enough that the bit they do know (like the handful of cards they passed to the dealer) is no longer useful. This would mean each code entered produces the same array of questions and answers (the game) but presents the questions in an effectively random order.

    (This is just me musing based on what I know about RNG manipulation – there's plenty of games where it's beneficial to do odd things that advance a simple RNG system such that its results can be predicted. Final Fantasy 8's speedrun has some incredible examples of this kind of thing.)

  11. The comment about the beeps killed me. My wife and I are a similar age and say we're "beeping the boops" when we're trying to figure something out. All those 80's and 90's kids toys and shows had that same random beeping sound effect for when a computer was "thinking."

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